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- Quest items can't be sold and gear that we use for combat value can become obsolete quickly, so I keep uniques that give civil bonuses that we can't get on normal loot. For example: Justinia's Favour (+1 Bartering gloves), Gloves of Acquisition (+2 Thievery), Copper Ring (+1 Persuasion).
- 1 Types 1.1 Single-handed 1.2 Two-handed 1.3 Ranged 2 List of weapons 3 Weapon mods While not as powerful as two-handed weapons, single-handed weapons may be used with a shield. Knife: The fastest weapon type at just 2 AP per attack and the only Dexterity-based melee weapon. When wielded without a shield knives attack twice but only deal half as much damage. Axe: Axes tend to be the strongest.
- Register Log In Larian Studios Forums Divinity - Original Sin 2 - General Item Rarities, Item. Uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats? I've seen green items have a single.
Item Mods (Divinity: Original Sin) Edit. Classic editor History Comments Share. The Loop (Games). Diablo 1 save game editor free. Legendary Item: 1 2 2 1 Legendary Item: 1 2 2 0 Rare.
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Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.